Craps is a game with straightforward principles. The point of this dice game is to guess what will happen when two dice are rolled accurately. When playing craps, players can wager on either the "Pass" or "Don't Pass" outcomes.
In craps, the Pass bet is by far the most typical one. One must make a 7 or 11 on the first throw of the dice to win a Pass wager (known as the "come-out roll"). A Pass wager is lost when the shooter rolls a 2, 3, or 12. The "point" is whatever number is rolled if 4, 5, 6, 8, 9, or 10 doesn't appear. The Pass bet wins if the shooter rolls the point number again. If the shooter rolls a 7, the bet fails (in which case the Pass bet loses).
As its name implies, a Don't Pass bet is the polar reverse of a Pass wager. To be successful, the shooter must make a 2 or 3 on the come-out roll for the Don't Pass bet. The Don't Pass bet is lost when the shooter scores a 7 or 11.
Bets are considered a push if the player rolls a 12. (neither winning nor losing). It's possible to win a Don't Pass bet if the shooter rolls a 7 before rolling the point number again after an established point number.
Craps offers various bets beyond the standard Pass and Don't Pass wagers, including the Come and Don't Come wagers, the Position wagers, and the Field wagers. Various wagers are available, and each has its own guidelines and payment structure.
Different variations of craps have their own specific rules, which can vary depending on the type being played.